
I led the end-to-end redesign of Arch's onboarding and investment flow after the initial product launch resulted in less than 1% user conversion. Through user research, funnel analysis, and UX restructuring, I reduced cognitive load for new users navigating complex DeFi transactions for the first time, increasing conversion to 18%.
Founding Product Designer
CEO, CTO, CPO, engineers
10 weeks
Web & Mobile
Responsibilities
As Founding Product Designer, I owned UX strategy, product flows, interaction design, and design system creation, working in close collaboration with engineering and founders.
The product's value proposition was unclear, the experience didn't align with familiar financial UX patterns, and Web3 concepts like wallet connections introduced unfamiliar steps too early in the journey. As a result, users dropped off before reaching the core investment experience.
To understand where users struggled, I analyzed product funnel data in Amplitude, existing product metadata, and usability patterns across established fintech platforms. I also conducted multiple user interviews to understand how new users interpreted the product and where confusion occurred.

Research session including competitive benchmarking, flow analysis, insights, insights synthesis, flow proposal, and storyboard
Key changes included:

Mobile app UI/UX design using new design system library

Desktop app UI/UX design of wallet and product overview page

Creating or connecting a new Web3 wallet and making a purchase screen

Overview of launched end-to-end experience that achieved 18% conversion rate
Arch was the hardest kind of design problem because the product was asking users to trust something they didn't fully understand yet. No amount of visual polish fixes a broken mental model, and that was the core lesson of this project.
The biggest thing I'd do differently is push harder on progressive disclosure from the very beginning. We simplified the flow, but some Web3 concepts like wallet creation and on-ramp funding were still introduced before users had enough context to understand why they needed them. Earlier, more structured concept testing would have caught that sooner.
This project also shaped how I think about onboarding as a design problem in general. Onboarding isn't just orientation. It's the moment where a product either earns trust or loses it. Getting that right requires as much strategic thinking as it does interaction design.

Arch product details page mock-up